little ship BIG GUN
Made in 48 Hours for the GMTK 2020 Jam - Theme "Out of Control"
NOTE: A controller is recommended! Also be warned, the volume is a bit loud.
KEYBOARD CONTROLS: WASD to Move | Hold Space to Fire
INFO: As a generally peaceful colonist under siege, you were forced to reach out to a third party for anything that would aid in your defense. Unfortunately the arms dealer didn't have anything in your ship's size.
Hold down the fire button to wind up the chaingun.
The increasing rate of fire produces an incredible amount of recoil that will drive your ship off course. You'll have to fire in short bursts or mash down the button and steer into the recoil.
Receiving damage temporarily disables the ability to fire.
The ShotCopter is the most common enemy you'll encounter.
It's weak to bullets. After two shots it needs a brief period to reload.
Aerial Mines are a constant hazard. Avoid them or clear them out in advance.
It's been rumored that an Aerial Tank has been spotted in the area - heavily armored and weaknesses unknown.
CREDITS:
Programming: Roolow (Unity / C#)
Art: Ryoon (Blender + GIMP)
ATTRIBUTIONS:
Laser Cannon Sound (edited), Upper Cut Sound, Blast Sound by Mike Koenig CC 3.0
Minigun Sound (edited) by Jim Rogers CC 3.0
Shotgun Old School by RA The Sun God CC 3.0
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (2 total ratings) |
Authors | Roolow, Ryoon |
Genre | Action |
Made with | Unity |
Tags | 3D, Arcade, Game Maker's Toolkit Jam, On-Rails Shooter, Shoot 'Em Up |
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